It's been a long time since I posted - but I have a real excuse, with links to prove it. Aside from Christmas, and an extra week of vacation in Havana I managed to squeeze in as a result of the game being delayed, I've been busy as hell meeting with the press and promoting the game.
Stephen Totilo ran three seperate segments on the MTV Multiplayer blog - one about our innovative integration of explosive barrels (no kidding), one about the PC game market and a third one about the challenges we've been facing building real meaningful investment in characters who are mechanically and procedurally developed in the narrative design.
And speaking of the PC market UGO called Far Cry 2 the 4th most anticipated PC title for 2008... following StarCraft 2, Fallout 3, and Spore. Damn you Will... edged out again.
There is lots of other new coverage out there if you're interested.
On the GDC front - coming soon - I'll be giving a talk about Immersion, I'll be participating the Game Developers Rant, and for the first time I've been invited to be on the Faculty of the Game Design Workshop. Attending the GDW was probably the most valuable time I ever spent at GDC, and I think everyone in the industry should attend it at least once. Hopefully I'll see some of you there.